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- Kingdom Hearts
Posted by : natsu dragniel
May 29, 2012
Sudah pernah memainkan game yang satu ini??
Game ini berjudul Kingdom Hearts, mungkin kalau dilihat dari gambar diatas sudah ketahuan bahwa ini adalah game yang memadukan beberapa karakter dari Disney dan Square Soft(Sekarang menjadi Square Enix). Game ini mengisahkan Sora, karakter utama dalam game ini bersama Donald dan Goofy mencari temannya yang hilang Riku, Kairi, dan raja di kerajaan Disney, yaitu King Mickey. Dimulai dari tempat bernama Destiny Island sampai tempat terakhir bernama The End of The World, di dalam game ini juga terdapat beberapa karakter dari Final Fantasy, seperti Cloud(FF VII), Sephiroth(FF VII), Cid(FF VII), Tidus(FF X), Wakka(FF X), dan banyak karakter lainnya.
Kingdom Hearts adalah sebuah seri permainan video RPG oleh Square Enix (dulu dikenal sebagai Square Co., Ltd.) dan Buena Vista Games (dulu Disney Interactive), dimulai dengan Kingdom Hearts untuk Sony PlayStation 2.
Seri ini adalah sebuah persilangan fiksi dari dunia-dunia Disney dalam sebuah galaksi paralel yang diciptakan khusus untuk seri ini, di mana sejumlah karakter seri Final Fantasy juga tampil di dalam permainan. Tiga permainan dalam seri ini dipimpin oleh Tetsuya Nomura, yang juga membuat desain konsep artistiknya.
Sumber : id.wikipedia.org/wiki/Kingdom_Hearts
Karakter utama yang terdapat di dalam game ini:
1. Sora
2. Kairi
3. Donald
4. Goofy
5. Riku
Petunjuk untuk menyelesaikan game ini: (Sorry Bahasa Inggris :p)
============
= A. Resurrection =
============
Snow White platform
-------------------
Once you master a character, move forward, and three platforms will
appear in quick cutscene, reveals three things: A sword, shield, and the
Dream Rod. Jumping into one of the three platforms to choose an item to select
two strongest attributes you started: Sword for attack, Shield Defense,
and dreams for the Magic Rod. After that, you have to choose the attributes of
The remaining two to weaken.
Selecting the first swords increases your attack by two, shielding increases
Your defense with two, and the rod increases your MP by one. Choose
The second sword lowers your attack with a shield your defense is reduced
by one, and your rod is reduced by one AP.
After confirming your two options, the platform will be lost, dropped
You to ...
Cinderella platform
-------------------
Press the right to strike when requested, cycle through the instructions,
then kill the Shadow to continue. Continue through the prompts, then take
The next four shadows to move ...
Three Heart Foundation
---------------------
Approach the door, and then select the option below (Shiraberu, or "Check") to
check it out. Chest approach which then appears, and select a new bottom
option (Akeru, or "Open") to open it. Attacks that appear to break the box
and take a potion, activate the menu item Anda.Selanjutnya, go to the barrel
that appears and select the option below (Kichi Ageru, or "Lift") to take
it. Doing this will create a solid door, so check again, and it will open.
Providence Island
--------------
You will see Wakka, Tidus, and Selphie are here, so speak to each other. You will see
that changing the order to attack when you approach the character Speak kindly.
Talk with all three and they all have to ask you, make sure you
option, then proceed. Each option to change your character in some way,
but I'm not sure about the exact nature. I believe this to determine how quickly you
Selphie asked: What is most important to you?
Be number one.
Friendship.
My prize posessions.
Tidus asks: What are you so afraid?
Get older.
Be different.
Being in doubt.
Wakka asks: What do you want out of life?
To see a rare sight.
To broaden my horizons.
To be strong.
Sleeping Beauty platform
------------------------
Move to the center platform, scroll through the instructions, then take
out of the shadows to attack. From there, move to the save point,
if you want to save, then take a new part for ...
Belle platform
--------------
Move forward, and Darkside will appear. He will occasionally shoot energy
ball at you and spawn Shadows, but all you have to do is hack on hand to
beat ... for now ...
==================
= B. Destiny Islands =
==================
Seacoast
--------
First, talk to Kairi, and choose the first answer the question. He will
sends the task to collect:
2 Log
1 Cloth
1 Rope
The first section of wood lying on the beach just a little ways away,
The second is a small island where Riku is. Rope on wood
platform where Tidus is, and fabric can be found in the shelter of high
(Left waterfall as seen from the sea coast). When you
have all four items, return to Kairi, who will provide the High Potion
back. Select the option to move, but some practices are not fighting
bad idea. Duel with Wakka gives you practicing against projectiles, Selphie
teach the just plain old parry, and Tidus just plain old party fest.
Riku, on the other hand, is rather difficult.
Next is one of the extra-long cutscene, where you could hear Donald Duck in
Japan for the first time (if you play imports). Donald shout
out "Ohaiyogozaimasu" is a treat that must be experienced to be fully
appreciated.
After it was all finished, go through the door that blocks Kairi go to
Cove.
Inlet
----
Kairi will be at the end of the bay, waiting for a new raft Anda.Bicara
him, then go talk to Riku, and you can name your boat. You and Riku will
scrambling, then you have to race to the stars and back.
Losing the race does not affect anything and you can do it time and time again,
but he is simple to defeat, so long as you remember one thing: you quit after
each jump. The road he will take the full leap, so ignore it. Conversely, when
the race started, just go immediately to the right and ran along the coast, up
stairs, up the road and jumped over the three stars, and then fell back and
back, jump to the platform separate the parts of the coast, down
stairs to the beach and back up to the stage. It may take you
some tried to beat him, but doing so will net you enough stones.
After the race, go back and talk to Kairi, and she will ask:
1 Seagull Egg
3 Mushrooms
2 Coconut
3 Fish
Drinking water
He also will provide a container for water. Turn around and push the rock
in front of the cave out of the way to get the other side of the mold pertama.Di
side of the bay is a small waterfall from a hole, the approach to get water.
A second fungus can be found just left of the tower with a rope pulley.
Not much here, so go back to the beach.
Seacoast
--------
On a small island where Tidus is the practice and directly across from it is
some palm trees. Bash them until they produce two beans of light and capture them.
On the other side of the island where the road meets the beach, climb the thin
tree all the way up and then jump back to the fruit trees to take eggs. On
Selphie side of the beach three fish swimming around, ready to grab.
Finally, talk to Wakka and he will show The Secret Place. Enter, and
head on through to grab the end and watch the cutscene fungus contained
in. When you're done, return to Kairi.
Inlet
----
You are basically done here, but you can not go back, so you may want to
make sure you've done everything here that you want to do.
Before you go, take a Protect Chain in a hole in the middle
of the bay (moving boxes available to climb in there).
Talk to Kairi, and spoke with both kalinya.Mengkonfirmasi here will end you
live, so make sure you've done all you want to do (such as your practice
battle with everyone).
Another ultra-long cutscene later ...
Seacoast
--------
After the cutscene, there will be a lot of shadow appears, you can not hurt
them, so do not try. Just make it to the island in the middle to find Riku.
You will then receive the Keyblade, allowing you to take the image, even
although it is not necessary. Where the head of the Secret Place (now the door),
then prepare to do battle again Darkside.Sama strategy as before, although
You may want to have at least one potion handy before the battle. After
it is complete, you will end up in. ..
================
= C. Traverse Town =
================
First District
--------------
First, head to the store and use the Save Point Accessories
there should you ever need. While you're there, you can jump on top
cabinet to open the chest and take a Mythril Shard. There are also
Shop here, but because you do not have Munnies, it is useful to visit
yet, so head up the stairs and along the way to the door of the Second
District.
Second District
---------------
Right after you enter, take the image of the attack, then turn
around and go back to the First District.
First District
--------------
This area now has been dominated by the Shadows, but you should be able to make
they work fast. Go to the Accessories Shop, then go through the front
door, and you will see "Leon" in a cutscene.Anda will battle, and he will
chances of winning, and from there, watching the long cutscene next ...
Second District
---------------
Wake up in a hotel room with Yuffie and "Leon", talk to Leon after opening
chest, and you will be attacked. He will run away and leave you to deal with
good-sized group of soldiers, which is quite deadly at your level now.
Dispatch them carefully (or just run), a herb in the chest at the end
alley, then use the door to return to the district utama.Dari
There, head over to District 3, which can be found by taking the old gang
small in front of a large white building.
Third District
--------------
Move forward another cutscene where you will eventually meet with you
two friends, then together take the attacking soldiers. Immediately
after that, you'll encounter your first boss, Guard Armor. Pick him apart,
concentrate your attacks on one section at a time. The arm is deadly
and easy to record, so get them first. From there, legs, and then
body should be a piece of cake. The winner will net you a Brave Warrior.
After a long but interesting cutscene is good, you'll be ready to go anywhere you
want, and you will have the magic and Dodge Roll Fire as well.
First District
--------------
Near the door, there is a blue Trinity Jump marks for you to take. Of
there, head through the Second District, and returned to the Third District.
Third District
--------------
Make your way to the door marked fire, and shoot fire at it. It will open,
revealing a pond with a house in the middle. Make your way across
rocks and into the hole in the side of the house to meet Merlin and
Fairy Godmother. Talking with Merlin will allow you to take lessons of Magic (ie
practice of using the Magic, a good idea). You can also now use the back door
First District are locked before.
First District
--------------
Before you go, you can buy new weapons for Donald and Goofy, or stock up on
Other supplies that you want. Once you are ready, either use the Save Point
or head through the main door to go.
Of the Gummi Ship, there are two areas that are available initially for you to visit,
and a total of four in the "ring" the first available to you:
Wonderland
/ \
Deep Jungle Traverse Town
\ /
Olympus Coliseum
The best starting point is a Wonderland, because it has the easiest battle.
=============
= D. Wonderland =
=============
Rabbit hole
-----------
Follow the White Rabbit.
Sorry, I always like to say that. But, seriously, follow him to the
the next room.
Strange Room
------------
Approach the door knob, and a table will appear in the back Anda.Satu drinks made
You are smaller, and one drink makes you tumbuh.Tebak which one you take?
First, push (bottom choice) bed out of the way, it is drink (choice below)
blue potion to shrink, and go through the open hallway.
Castle Queen
--------------
In another cutscene However, Alice was tried, but Sora will bother them.
Once you regain control, you'll see the save point, and a new exit
of the area.
Lotus Forest
------------
In the forest, you will meet Cheshire Cat. After he leaves (and leaves you
with several knights and shadow), there are four pieces of evidence you need to
discovered. The first, Footprints, can be found near the two toadstools. Jump
with mushroom umbrella, in the leaves, and into the tree trunk. You will fall back
to the Strange Room above the fireplace, where you'll find a foul odor.
Back to the castle, go back to the forest, and this time to head group
three toadstools. The third part of the evidence, Antenna, shown in
leaves as soon as you hop on a short stay in tengah.Kucing promising
The fourth would be hard to find, but it's not as bad as itu.Gunakan Potion (menu item)
Yellow flowers in there (under options) to grow above besar.Langsung
Cheshire Cat on a tree stump, then turn around and slap the spin
the tree several times until the fruit becomes available, grab it (under
choice) then eat (under options) to shrink again. From there, jump on top
the two brown mushrooms close to each other, and from there jump
whole leaves for the one you just raised, then into a corner
to the exit.
Strange Room
------------
You will end up on the water faucets, and to your left is a platform with
final piece of evidence, Claw Marks. You need to jump in there and open
box, so if you miss, just head back to the forest and repeat. Once you
get, Cheshire Cat will come back, give your Blizzard magic. Of
there, just go back to the castle.
Castle Queen
--------------
Speaking with the Ace of Hearts, select the first option, then choose to open a box.
There is a possibility of 1/5 that the box will contain Goofy and Donald.Jika
happens, you will fight this battle alone, so watch hati.Paling slow-
fall in the box seems to be one to pick, though I did not go through
enough times to make sure. Either way, the card will then be attacked. Ignore them
for the most part. Instead, whack away at the wheel of the tower which is only
appears, then after they left, bash tower to pieces. This
could be a tough battle at the lower levels, so you might want to make sure that
You have a healing item or two on hand.
From there, go back to the forest.
Forest
------
Growing up with giving the first Yellow flowers that you see other ingredients, knock
the fruit, then hit the tree again (so you can not see the branches),
then kick rocks inside to make some new platform before shrinking again.
You can go through to the next area to the pond for some stuff, but you
the real goal is to jump in which the three brown mushrooms, will be in
to a new branch located in the fruit, and to the wall where the opening
to the Strange Room is ...
Strange Room
------------
It looks ... different here. Select the option to either light
lantern. One turn on the image to go to a hidden area (which you can not do
too much, except to use some flowers for the item), and another release of a
Defense Up. Hit the hooks on the shelves of teddy bears to drop it.
Nothing else to do, so it is only through a door near the ceiling ends
on the other wall. On the one hand, you have to defeat all the Heartless to make
back roads, and on the other hand, just turn on the tap to make a way out of
pot to take some Dalmatians. From there, go back to the Strange Room
again through the Palace.
Bottled Red to grow up, read a book for Mythril Shard,
then move the Teddy Bear to make the pop clock out, then move clock to
reveal the new exit, shrink again, and take the new exit for Mad Hatter Tea
Party, and from there, take the door back home ... Strange space.
Now you are on the ceiling. After a great battle, the two light ceiling light,
and flip open the latch on the wall out you're out for a few extra Dalmatians.
Castle Queen
--------------
Now would be a good time to save, and then head into the room again for the strange
boss battle.
Strange Room
------------
Hop on the table, talking to cats, and then fight. This boss, Tricks
Teacher, is really a piece of cake. Just getting under it, and jump up
You get some good punches in. This will bring him down, and from there
You can do some jump combo that bagus.Mengikuti this pattern, after some
minutes and a small portion of your health than lucky hits, he will go. You will
get Ifrit Horn, then open up the world, get the Navi-G Piece.
You'll end up back at the Rabbit Hole, and your work here is done for now,
so time to go back to the ship. From here, you can go back to Traverse
Town to stock up on items if you need them (and do not forget to grab
Up from the chest in defense Cafe, just Blizzard candles out), and
then moved to the Jungle deep, like the Olympus Coliseum, despite having a lower
the battle, actually quite a bit harder.
==============
= E. Jungle depth =
==============
Tree House
----------
Upon arrival, you will be separated from friends, and the bizarre
building. Take the old cat means that the attack, then after you join
by your new companion, follow her out. Take advantage of the save point
in the tunnel, then jump down the hole, enjoy the level of random surfing,
then move on.
Camp
----
Into the tent to be reunited with Donald and Goofy, then your form
party of three groups. You can re-establish your current party or the other
Save Point, so you do not get stuck with someone you do not want. You can also
back to the Gummi Ship from there, so you no longer get stuck. Take
Mythril Shard in the tent, they head out.
Now that your here, your first task is to find a six-slide around
camp. Three are in front of the eyes, one on top of the tent, one stacked
behind the tent, and a tent along the side (which can be accessed from
the tent). Jane and bring them to use the projector for more plot,
and from there, head out and the Hippo's Lagoon.
Hippo Lagoon
--------------
As you enter, simply climb the vine on the tree to your left.
Jungle: Vines
-------------
Make your way through the vines until you reach the next area, stopping for
by Mythril along the way.
Jungle: Vines 2
---------------
If you are on the right track, you'll get a cutscene here (you must have a
all six slides and use them). After the cutscene, just climbing vine
to the next area.
Tree Climbing
--------------
Keep moving up, take the exit out to the Tree House.
Tree House
----------
Is not here before? Again, watch the cutscene, then make your way back
to the camp, as you must know the way now.
Camp
----
Enter the tent another cutscene confrontational. When you leave, you will
have your first batch Powerwilds. From there, head opposite Lagoon
out for some more action.
Bamboo Thicket
--------------
Again, take Powerwilds, get your part, then move to the next area.
Ravine
-----
Again, take Powerwilds, get your Gummi, grab the potion and Mythril
Beling in the chest, and then double back through the camp to the Lagoon, as
You are at an impasse here. On the way back, noting that Bouncywild,
Heartless else to handle.
Of the Lagoon, take wine to the top, in the swing, and make your way back to the
Climbing Trees.
Tree Climbing
--------------
Another group Powerwilds, another Gummi. From there, the Tree House.
Tree House
----------
Wild animals, Gummi, Move On. Head to the Camp.
Camp
----
Enter the tent, storing, and preparing. From there, head into the Thicket.
Bamboo Thicket
--------------
Bad kitty. Which is a little harder than what you're used to, so be careful.
After this fight, you will get the White Fang, then faced monkey attack
Heartless, so take it easy there, too. From there, go back to camp, tent,
store, lagoons, wine, trees.
Tree Climbing
--------------
Cutscene, monkey, kill. Actually, just go to cocoon attached to the
trunk in the middle. After the battle, make your way to the Cliff.
Keep in camps along the road, and make you think you'll preparation
the need to battle the boss here. Area of the camp is great for leveling, and
if you do not have Sora at level 15 yet (where he studied Scan), which will
can be very difficult. Subbing out Tarzan for one person will also help
in the upcoming boss battle.
Ravine
-----
After the cutscene, go smash Clayton around until the next cutscene, and
then the real thing. Clayton will ride Stealth Sneak, and they
they are the same target. Stay close and bash away until you knock off Clayton,
then leave you to finish off the two partners when you track your lizard
the old hunter of evil. Stay close and finish him off quickly, because it uses
herb itself to remain healed.
After the battle ends, you'll get Cure Magic, and in new areas ...
Waterfall Cavern
----------------
Enter the cave, and make your way up, up, up (Do not miss a Mythril Shard,
Mythril, Orichalcum, and Gummi piece), after you jump as high as you can,
just climbing vines on the wall and make the rest of the way that you can.
You will eventually find another cave, and another cutscene, and another key to
close, Trinity Smash (red), and Jungle King chain.
At the end of it all, you will be back on the Gummi Ship, so head straight to
Traverse Town to upgrade the Gummi.
================
= F. Traverse Town =
================
First District
--------------
Now that you have the Trinity Smash, use it. First, in the back of the shop items for
find some Dalmatians, and then head to the Second District.
Second District
---------------
In the alley behind the hotel is another sign Smash Trinity. So, to destroy.
Ditch
------
So, where Aeris and squa ... Leon. Talk to Leon twice to plan some
progress, and the moonlight. Now, in this world who know about boats?
First District
--------------
Go talk to Cid, who else, in the Accessory Shop. He will give you a book (and
note that the bell at the Gizmo Shop has been running), so from there, talking with
Mystical Merlin House.
Mystical home
--------------
Talk to Merlin, and took note of the book points out. You will also get
Your first call magic, Simba, from the fairy godmother, once you show her
the moonlight. You can check out this book (see the 100 Acre Wood in the sidequest
section), although not much to do in sana.Keluar back to the main section
Third District.
Third District
--------------
Another cutscene, this time with Riku. From there, go to the previously empty
home near the entrance to the Second District, and talk to Cid, and watch
Another cutscene.
Anyway, from there, back to the First District. Cid is waiting for you in the near
Sign In Second District, and he now sells Gummi Block. He also will provide
ship you the ability to move to another area. But, before you do that, maybe
You should check that you have heard the bell. But before that,
store.
Second District
---------------
Go through the Gizmo Shop, up the stairs outside, and Trinity Smash
way to the bell. Ring it three times, and jump into the hole kunci.Para
Armor guard has returned, but had to snap ... until he transforms. Then,
well, he's still a snap. The new arm (nee feet) is weak, and after
battle, you'll get the Aero and the other Navi Gummi piece after you've locked the other
keyhole. It has nothing to do here, so head outside.
Once you return to the Gummi Ship, you will see two holes that the second Warp
leads to new goals. However, in contrast, may I suggest ...
==================================
= G. Olympus Coliseum: Introduction =
==================================
Minimal Level Recommendation: 15. If you're not there yet, go build yourself
first.
Coliseum Gates
--------------
Trinity Marks and chest, but not much else, so moved.
Lobby
-----
Talk with Phil, then go to the stone block and push it until you get a quick
pop-up message, then go back and talk to Phil lagi.Satu cutscene later,
talk to him again, and then select the first option.
Coliseum
--------
Break Barrel. The first level requires just a few flailing wildly, no
strategy there. On the second level, try to line up the barrel so that you end
hit combo will send some flying to the other. Barrels last fire on
high platform to save time. After you complete the second level, you will get
Thunder Magic.
From the Lobby, head over to Gates again.
Coliseum Gates
--------------
In a brief cutscene, Hades will give tickets to get into the Coliseum,
so back to the Lobby and talk to Phil again and choose the first option,
but before you do, I highly recommend storing, and preparing at least two
Ether (or even MegaEthers) to use, because you will want them for the final
battle.
Coliseum
--------
1: 4 Soldiers, 3 Blue Rhapsodies
(Cutscene)
2: 10 Shadows, 3 Blue Rhapsodies
3: 5 Red nocturne, 5 Blue Rhapsodies
(Cutscene)
4: 2 Shadows, 2 Soldiers, nocturnes 3 Red, 3 Blue Rhapsodies
5: 10 Blue Rhapsodies
(Cutscene)
6: 1 Body Large, 4 Red nocturnes, 4 Blue Rhapsodies
7: Cloud
Struggling against time. Your first battle will no doubt be one of the very short to
some Heartless, while the latter may take a little longer, followed by
The third is rather difficult. Fourth is simple, the fifth is just annoying,
therefore only the Blue Rhapsodies. The six, including the Big Board, but you
should be used to this now. Finally, the seventh is the battle against
strange, spiky-haired man who seems very familiar, although I can not
quite place him. Your best bet here is only to fire him until you run out of
juice, Ether, fire, repeat, and beat him around a bit if you run out of
magic.
Lobby
-----
Save, stupid! You also might want to stock up on potions. Once you
ready, go back out and prepare to take Cerberus.
Coliseum
---------
Choose one side of the head and start mangling it. Try to stick to the side to
avoid bites and attack the fire. When he tears back and released
small dark wave, just start walking, because you will be followed by a pillar
of darkness for a while. It should not take too long, just be patient.
Make you win the Inferno Band.
Coliseum Gates
--------------
You'll talk with pointy-headed soldiers on the way out. He is still as moody
as usual, but you learn Sonic Blade from him. When you exit, there has been no
Another cutscene. Even though you do not unlock here, there
nothing more to do this instantly, so moved. As you progress through the world,
You will learn from the new open cup. Phil Cup is locked when you
Traverse city full, so you can turn around and go right back in.
=============================
= H. Olympus Coliseum: Phil Cup =
=============================
Lobby
-----
Phil cups open when you lock the Traverse Town keyhole. Talk to Phil,
and the incoming head of the
Battle 1: 4 Powerwilds, 3 Soldiers
Battle of 2: 1 Powerwild, 2 Green Requiems, 2 Red nocturne, 5 Yellow Opera
The Battle 3: 4 Powerwilds, Guard Armor Legs
Battle 4: 5 Red nocturne, 5, Yellow Opera
Battle of 5: 1 Large Body, 5 Powerwilds
The Battle 6: Guard Armor Gauntlets, 4 Shadows, 3 Blue Rhapsodies
The Battle 7: 6 Green Requiems, 2 Large Agency
The Battle 8: 4 Powerwilds, Guard Armor Gauntlets, Armor Foot Guards
The Battle 9: 4 Blue Rhapsodies, 4 Yellow Opera, Guard Armor Torso
Yes, it's really all there is to it. You may be able to make it through
without using a single power-up items. The winner will get a magic gravity.
From there, there's nothing left to try, so go and head to the warp hole,
which will take you to ...
==========
= I. Agrabah =
==========
Plaza
-----
You will soon thrust into a battle with some of the Bandit. You can find
save point in the desert behind you, or move onward to the city. There is
warehouse is also here, with some things in it.
Highway
-----------
Here you will find more criminals, along with Aladdin's house (just a good climb
of the two poles up). Head up there, and move the furniture in the
free it from the Magic Carpet. There are also hidden behind other locks
sets of drawers, which open out into the Plaza high. When you get time,
head to the next area.
Alley
-----
Cutscene. After a quick battle, jump to where Jafar it and use your key
there to open a new area on the other side. This is where you can not
can own, but a shortcut. After this, there is literally no
Another thing to do in town, so you might as well pergi.Yah, not entirely.
Desert
------
Speaking with the carpet. He will take you to ...
I
----
Beat all the bandits, and you'll save Aladdin, and find Jin too.
Jin Japan is also a real treat. :) After that, you can add
Aladdin into your party if you want (but remember, there is no Trinity Marks can be used
while you have him).
Plaza
-----
Back in town, a lot of bad people. Normal entrance was blocked, so you will
should take the high road through the door you unlocked earlier. Make you
Alley way, then to Main St. Go to the house to store and plot Aladin
advance, take the high road out, then look at the top and on the right is blocked
door to an unexplored area: there are others out there and terbuka.Langsung
pick it up.
Market
------
Make your way through the windows, boxes, and the third keyhole.
Use, and how you will be clear from the Main Street to the Palace Gates (near
yellow awnings). So, head there.
Istana Gates
------------
Drop down to activate another cutscene ... and a boss battle. This one
actually very difficult, if you do not know what you are doing. In the initial period,
do not bother with head and tail Pot Centipede, just hit the Pot
Spiders. After they leave, let your partner take the head, and you go after
tail. Bash is good, and it will be faster, leaving you with
Ray of Light.
After the battle ends, Aladdin returned home to a salesman and a save point.
You might be able to use both about the present. From there, head out of town for
Cave.
I
----
Running slightly ahead, and Mouth Tiger will terbangun.Sebuah a tough battle, it will
good throw and Fat Bandit Bandit on you, all current laser shoot out
from his eyes. Not good. To do any damage, you should get on it, and
There are two ways to do this. Initially, the Tigers will chomp into the
sometimes the ground, at which point you can jump on it and climb back up,
strike the eye at all times. Alternately, you can climb the collar and
jumped from the back of his head, although this can be very difficult to do,
especially when it moves around a lot. It's good to make sure you
Companions are stocked with potions before this battle, because you will take
quite a few hits as you concentrate on fighting rather than defense.
After it was all finished, go through the now open mouth.
Cave of Wonders
---------------
The top level of the cave consists of three rooms which then lead to the
Treasure chamber. Fall into one of the many holes in the cave, and you'll drop
to a lower level, you have to do it at one point. However, the
before you go, jump to the top of the ladder out of the Hall to
Based on Hall and push the block you see there from the edge, which will provide
Your access to the lower chest. From the hallway, up the stairs to the
elevator to reach ...
Silent Room
--------------
Directly facing the Trinity, Hidden space left to hang.
Back room
-----------
Jump to the pillar there and hit it, which will start a cutscene also
as paving the way from the Hall of Death. But, before you go there,
double back through the Silent Room Dark Room.
Darkroom
------------
Ahh, the Save Point. You can go from here, but I suggest going items
gather here first. If you do not have him, swap out with Aladdin,
then double back.
Silent Room
--------------
Take the waterfall down, touch the statue to open a section, then go through
cave there.
Relic Room
-------------
If you push a block from the Hall of death, you can jump to the chest
Mythril. While standing on the ground, Call to the statue to open a new
part to the Dark Room.
Darkroom
------------
Get the Gummi you, then swim up the waterfall, use the statue to Call
drop-down menu with the chain Protega chest and open the rest of the Chamber,
which includes Tom Page of 100 Acre Wood. That's just about all you
can do here, so head on over and make your way through to Space Assets.
Room treasure
-------------
Save. Prepare. Moved.
Room lights
------------
Time to do battle against Jafar. He's actually a piece of cake, just jump
and hit him when he dropped low, or at base, and make sure you
friends have a lot of potions for you. Watch out for Jin, when you
heard him warn you, out of the way.
After the battle, Blizzard will also be upgraded to Blizzara.Ini
good idea to go back to Space Assets and store / inventory, because he did not
completely dead. Jasmine's approach to releasing a cutscene, then jump down
hole when you are ready.
Your target here is not Jafar, but the lamp itself. Iago will fly back and
so forth, but wait till it comes to you for the simplest way to defeat it.
Finally, Jafar can absorb light, at which point the fire is very simple
how to finish him off.
A cutscene and go up the carpet and another cutscene later, you are free to go,
so do it. You will have Fira, Trinity Tower, Ansem's Report 1, Jin
call, Three Wishes chain, and tons of cash.
Now would be a good time to stop in Traverse Town. Use the Trinity Tower
on a green sign on to open the Accessories Shop Workshop Item. You
Mystics can also visit the Building and drop off a page from this book, but it
not necessary. Item Shop should also have some new weapons for Donald
and Goofy now, which is essential for survival.
The second ring of the world looks like this:
Halloween Town
/ \
Agrabah |
\ /
Monstro Atlantica -----
Once you return to the Gummi Ship, take the southern route of Agrabah,
do not take the warp, and be prepared to swallow the whole ...
==========
= J. Monstro =
==========
Mouth
-----
At the mouth of the beast, just move forward until you reach the cutscene with
Gipetto. There's a save point there, so you can go if you want too.
From there, head through the exit you see Pinocchio went through.
Inside Monstro
--------------
Fortunately, everything here is numbered, so you will start in Room 1. Move
forward for a cutscene. Out above to go to Room 2, the bottom of the
3 rooms and a dead end, so grab on the way out. Battle your way through
out to Room 3, then take the exit to the Chamber 2 (upper level), then to
Chambers 5 and 6. In Room 6, you can get rid of the back of the "ladder"
where to go find some puppies in Room 3, on the contrary, head up to the top
5 out of room. On that platform, you can go to Room 4 (and other
cutscene) and the Point Store. From there, it's time to get nasty.
Intestine
------
Parasite Cage boss battle against a fairly simple, just bash for
a little, then step back and blast away with magic. The fire was quite effective.
Once that's done, Goofy will learn Cheer, then jump down the hole.
Mouth
-----
Water level has changed here, so it's time to get some stuff. The
chest in the boat the first to give you your abilities, High Jump. Activate it,
grab all the treasure you want, and then finally head to the top
out further into Monstro. Just make sure to save before you go, and the potion and ether. You will need them.
Throat
------
Just jump up, no problems there.
Stomach
-------
Cage returned, and he is much more difficult now. Yellow stuff that will
sap your health quickly, so stay out of it. The basic strategy here is simple:
Blast him with fire until you're out of magic, then go for a bit
close combat. Once he fell back, stomach and clean attack on magic,
then back to remote attack. Easy. Sort.
Monstro will sneeze you out, again you will have learned to Agrabah.Anda
Stops as well.
About this time, Chip (or is it Dale?) Will appear in the World Select screen
and let you know there's a tournament at Olympus Coliseum. This is as good
time to go down there, but before you do, you may just want to head
back to Traverse Town and stock up on items and visit Merlin also for
chain spellbinder. Gipetto store is now open as well, and he had some
ship plans for you, as well as new weapons for Sora, Wishing Star, in
chest there.
================================
= K. Olympus Coliseum: Pegasus Cup =
================================
Recommended Level: 25.
Lobby
-----
Before going into battle, making sure everyone is set to go. By
MegaEthers, others with Potions and High Potions.
Talk to Phil, and enter the first Pegasus.Pertempuran Cup is somewhat difficult,
the second is almost instant. The third one has some great people in it, but still
not too bad. The fourth is all and Orkos Pot Spider. The fifth was Fat
Bandit, the sixth is a Black Mushroom (stay away when they change color),
seven are the pots and barrels, almost too easy. Eight have been getting closer ...
Fat Bandit three and two Big Board. Nasty.
The ninth battle was the three of you versus Leon and Yuffie. You can get
unusually rapid murdered here, especially after draining your life and
magic the way here. My strategy here: Have a stack of MegaEthers
useful. First of all, concentrate exclusively on Yuffie. He is more easily
from two to handle, and you can do a little damage to him in
the early going. Try to save your magic for the finishing shot, as he would
power as close to zero health, and you will not want to be around for it.
After he was done for, concentrate on Leon. Stay back and use the work of the Fire
miracle, be sure to avoid attacks Nya.Ketika jump-you run out of magic, go
in for some close combat, take-away style of response to
him. MegaEthers save you when Donald came out, because her magic can provide
Your big advantage here. Maintain full-time Aero is also quite good
ideas, as well extra protection to survive.
After it was all finished, you'll unlock the option-Sora only for Pegasus Cup,
learn Strike Raid,
From here, let's head to Atlantica.
============
= L. Atlantica =
============
Tranquil Grotto
---------------
Okay, I seriously feel strange here. Bleah. But, however, square off,
X goes up, at least in Japan, for U.S. it's up and square the circle below.
Initially, only catch Flounder around again and again until the cutscene
arrived. Remove the criminals who come, then hit the clam to reveal
save point and move along the plot. Ariel is now able to join your team as well.
From there, head through the small cave to enter Atlantica right.
Remember through this level, to open the colored shells, just hit it with a
"True" mantra for that color. You can find out.
Down the valley
---------------
Practice your underwater combat as you will, then follow the tridents to
Depth is not so calm.
Calm depth
-----------
In the tunnel, make sure you get a sweep to the right to go to a new room with
some Heartless. Hit the mine to create a new back door to the Undersea
Valley, but did not take it. Instead, continue following the tridents
Lower cave.
Lower cave
--------------
Up.
Undersea Gorge
--------------
Again, just follow the tridents.
Triton Palace
---------------
Moving along, you can not miss right now ... Triton to head to the Throne cutscene,
then come back.
Undersea Gorge
--------------
Quick cutscene, then go to Ariel's Grotto (where Ariel points). Do
loss of Tom Page. From there, exit, and watch another cutscene ...
Finally, make your way back to the valley bottom, clearing all
Heartless along the way.
Down the valley
---------------
First, clean all the Heartless in the nearby (and there are lots of them), then
capture of dolphins swimming around, and he will bring you to ...
Sunken Ship
-----------
Go around to the side of the ship to enter. The thought of sharks. Get Trident
clearly visible from the chest, then rob the ship before leaving. When you
Sharks again Pak leave, but he had a piece of cake for you. Make sure the
You take all the chests in the area, and then you should be able to guess
where to go from here: Ariel's Grotto. Follow the Tridents if you get lost.
Ariel's Grotto
--------------
Once in Ariel's room, approach the symbol on the wall, cutscene ... Then,
You guessed it, Follow the Tridents, then go to Triton's Throne. After
The next cutscene, head all the way back to the Lower Valley again, save
if you will, take a Dolphin again, and return to the Sunken Ship.
Sunken Ship
-----------
Sharks. Behind one part of the vessel wall is something that should be
catch your eye. Sebastian will drive for you, reveal a new cave.
Den of Tides
-------------
There is a small room, Nook Cavern, with another save point (in
large shells), and the other way leads to the Tidal Abyss, and ...
Ursula's Lair
-------------
Time for a boss battle. Ursula is very difficult ... until you get the secret. Watch
color concoction he threw into the cauldron, and match it with
the right magic. It will both damage and stun them, giving you enough
chance to hit around.
If the crater glow blue, hit it with Blizzard Magic, if red,
go to the Fire. If you press two times just before he was about to finish
mantra, the cauldron will shine white and he'll knock a headache. Be careful
his mantra spinning, hitting the eel to get your health back, and generally will
patients with non-aggressive in this one.
You'll get a kick Merman as the ability of the new party, so be sure to enable the
it (double-hit X / Circle or square and continue). From there, make your way back
Relax to the depth of the primary, and then using kicks to push yourself to the
light at the end of the cave with running water. At the end of the cave
on the right is a tunnel labeled "?". Take it. Of course, you may want to
The first store.
Open Ocean
----------
Ursula bad. Sora destroys Ursula.
It's almost that easy. Avoid the attack, get to the side (or
even the back), and destroy themselves. A lot of fun. Having a Thundara Ring or two
features can save you from constant illumination he throws at you, and Aero
can help block some of his attacks as well. Watch out for "That's for
beautiful ", which precedes a lightning strike is very big. Nasty.
After the battle, you will end up in the Castle Triton with the Ansem Report 3 and
Thunder to Thundara upgrade. From there, head back to Ariel's room for
complete with key world and get a new weapon Sora, Crabclaw it.
Finally, you can get out of their Goofy-looking (pun intended) getups.
On the other hand is Halloween Town Agrabah. Let us go.
=================
= M. Halloween Town =
=================
Guillotine gates
---------------
Love the character designs here. Anyway, take advantage of the save point,
then move forward. This is a combat-intensive world, a great place to
accidentally get yourself killed if you do not pay attention.
Guillotine Plaza
----------------
Do not worry, they are not your normal Heartless. They do not get you, you
do not get them. Moving, climbing stairs, and then watch the cutscene.
There is really only one place to go, take the door to the entrance Lab, they
rise to the Research Lab. After the cutscene, you can include Jack
your team. From there, go and take an active now Heartless, then make
way to the stairs up to the small gate.
Tomb
---------
Obviously it out, then Zero will appear for you, and Sally will appear as well.
From there, turn around and come back. Go back and talk to the doctor,
then watch another cutscene, and from there, back to the cemetery, it is clear
out again, then use the coffin to continue.
Boneyard
--------
Spoke with the Mayor, then turn around and take a look at all the pillars in the
line. Use one, and it will explode, and then will go up three ghosts come out. Repeat
patterns by examining the three in order to blow up a pumpkin,
grab the chest for the Box Jack-in-the-, then use the door revealed
behind it.
Moonlight Hill
--------------
Use a fire spell on the table to make it up, and ride to the cemetery.
From there, go back to the Lab, talk to your doctor, cutscene, yadda yadda,
and returned to the Plaza, back to the cemetery, back to the Hill.
Use the tombstones at the base of the twirly-bit to move to
Bridge.
Bridge
------
A lot of enemies here to battle with. Once you are done cleaning them out,
do not forget the three chests in here (the puppy, Gummi, and Defense Up), then
moved. Getting Up Defense chest could be difficult without the Glide, but
possible; there area just below the chest on the ledge that you
could stand.
Oogie the Manor
-------------
There are so many ways in and around this place, I will not go into them all.
Once you are at the front door, use the fire on the platform to the head, then
quickly make your way all the way to the top of the tip-rumah.Lama running.
If you fall (and there is a good chance it), just use the bathtub
walk around to get back up.
One imporant note: Just inside the front door red trinity mark, if you
smash is not present, you will not have a chance to do it later.
Crime playroom
-------------
Once you are in, it's a quick battle with three children (Sora SMASH!) And
Save Point after you are done with it all. Hit the lever, then return
out.
Oogie the Manor
-------------
Head all the way to the door along the green-faced Boogie
tower (jump to the left of where the front door), and go through.
Torture chamber
---------------
Oh, yes. This is the real boss fight. Here's the trick, just dodge and weave
until the symbol of light near the center of the roulette wheel, then press the symbol
across from where he was. You will be elevated to his level, and if you get it
correctly, you can only hit him around a bit. Repeat several times, and
it's all over for the Boogie Man.
Or is it?
Um, no.
Start at the bottom, make your way slowly, destroy the purple glow
ball along the way, including one on the back platform kepala.Anda
can make this battle as long as you want, and it seems to be stable
Gargoyles supply of spawning should you want the extra experience. Take
out the lantern can also help, because they are the best weapon against Oogie
You.
Ansem Report 7 and circle the Spirit is yours, along with a Gravity
upgrade and the Pumpkinhead.
All the rest is epilogue. Do not forget to return to the ruins of the Manor once
stand and pick up some stuff.
Once you return to the Gummi Ship, you will see a new area of Halloween
Town and Atlantica. What could it be?
============
= N. Neverland =
============
Prison
----
After a long cutscene, you will have the option of joining your Peter Pan.
Either way, there is a save point nearby. Head out the door.
Continue
----
Head up to the platform and enter the door opposite the yellow Trinity Mark.
From there, drop down into the hole, and battle your way back to the ladder
Freezer in the middle of it. Cutscene ...
Dig
------
From the Galley, jump on the shelf, and head to the room
on top of you. Either the room is fine, because they are connected. When you get to
room with the save point and a sign of the Trinity Tower, save / prepare
mini-boss fight, and head on over using Tower to open up your street.
Captain Cabin
---------------
Now, you have the Scan is enabled, right? Of course you do. Your self image
would be a pain in the back once he's low on health, and she will be divided into
three bits, only one of them is a real one, which you can see by the small
health bar on the fraudsters. Ignore the false, and concentrate on hitting
the original is the best you know how. After the battle, you'll get a Raven
Claw.
Once you are done, use the trap door is closed you can see, and drop down. Peter will
split, so head back up to the Cabin Captain and exit
now-open door there.
On Deck
-------
After the Cure, cutscene-upgrade. And then ...
You can fly, you can fly, you can fly! Double-jump to start flying, square
and jumped to move vertically, as berenang.Setelah take
pirate group that met about, it's time to address the Captain Hook.
He has a serious vulnerability to hell, when you hit him, he walked around
wild for a few seconds (and can seriously damage if he hits you in
While), but after that, he was very vulnerable and can be damaged quite
bit. Take him head-on is not a good idea, he's got some combo attacks that
will knock you in a heartbeat. Guard to the support vessel, and
do not be afraid to give him a good beating around when the attack
focus elsewhere. After the battle, you will learn Ars Arcanum, get a Ansem
Reports 9, and ends up in ...
Clock Tower
-----------
You can still fly, and there are just above the Save Point. Fix clock
It is not at Midnight by thwacking, and it will finish this world.
You will get the Glide party ability, which will make you more places than
previously, and from there, you can move into new areas with your Navi Gummi
acceptable. You will also get the fairy Tinker Bell and Harp call.
But, before you go, let's stop at ..
=================================
= O. Olympus Coliseum: Hercules Cup =
=================================
Recommended Level: 38
Lobby
-----
Hercules Cup should now be available from Phil. This one is really
easier than the Pegasus Cup, but I still recommend stocking up your friends
on High Potions, and save some for yourself along with MegaEther or
two.
So, good luck!
Battle 1: 5 Gargoyles, 3 Shadows
Battle of 2: 1 Air Pirate, 2 Barrel Spiders, 4 White Knights
The Battle 3: 4 Pirates, 1 Battleship
Battle 4: 4 Gargoyles, 3 Wight Knights
Battle of 5: 1 Truffle
This one is fighting a joke, basically, use it to prepare for the next.
The Battle 6: The Clouds
This one is worth mentioning. He's a little harder than the last time you
struggling, to say the least. Once he's down to about half of its initial health,
he will power-up and start flying around. It would be a good time to escape,
or maybe your own slide. Push the air live during the attack, and
Dodge roll from his jump attack. The winner will net you the Metal Chocobo
keychain.
The Battle 7: 2 Pirates, 1 White Knight, 2 Air Pirates, Gargoyles 2
The Battle 8: 2 Pirates, 1 Air Pirate, 2 Battleships
The Battle 9: One-on-One vs Hercules
Piece barrel until she dizzy, then pounded his diri.Dodge costs,
still air, slamming him to the ground attack. When he went undefeated again
(Light yellow), returned to the barrel. A piece of cake, especially compared with the
Square character battle. Winning nets you Herc Shield, one of the Goofy
The best weapon, and the Olympia keychain.
After the final battle, you will receive a Trinity Shove, which allows you to
go after the Yellow Trinity Marks. So, use it on Mark's Trinity there
in the Lobby to reveal the keyhole, which is officially complete this level.
There is literally nothing else to do, so head on back to ...
================
= P. Traverse Town =
================
First District
--------------
There is only one person to upgrade Gummi Ship ... Cid. Go see it. One
of long cutscene later ... and new areas will emerge in the World Select
your Gummi Ship map.
As a word of warning, this is your last chance to visit all the world
out there at the current level of difficultly. Things that will get a LOT
old hardware, so you may want to fly around and do some collecting items.
Or not. That's up to you.
Either way, when you're ready, warp to Neverland, then travel to a new map
territory ...
=================
= Q. Hollow Bastion =
=================
Increased Falls
------------
Got Glide? You have to be expensive here. Make your way forward until you reach
cutscene. From there, go to the two pillars at the top, and lift
will come to you.
Without giving the next bit to go, remember to be cautious until things
a return to "normal". You should stay out of the way and let your colleagues
taking care of close combat, help with magic as you see fit. Remember,
the triangle button gives the enemy to your friends.
Castle Gates
------------
You can not enter through the front door, so go ahead and go through the gate
and either jump, or take the elevator down. Press the red switch before you do,
though, you'll want to lift that moves for later.
Base Level
----------
If you want high-pressure bubble-up to move into new areas, to enable two
small pointy statue, then make your way across the block in the
Waterway. Animals had destroyed the wall and grab Esuna-G, if you're into
Gummi it.
If not, take the bubble down to the Waterway.
Canal
--------
Save point. Animals destroy the gate. Gelembung.Aktifkan first wall switch
rotate the wall, the second to move further in their third to move them
again, the one on the floor to clear the way to the bubble.
In this room, hit the switch on the wall of the elevator, then the next switch
at the top to change some of the mysteries teeth.
Make your way back, press the switch in the opposite order to get out, and
The animal has been destroyed through the wall past the first switch on the way out.
Make your way all the way back to the front door, and head on in.
Entrance hall
-------------
This boss should not take too much time Anda.Setidaknya, not during
You have Aero on. He is strong enough (immune?) Against Magic, so just destroy
him.
After the battle, all will return to normal, and you will have a white mark
Trinity Detect to boot.
Head to the left of the main door ...
Library
-------
Take the red book from the floor, use it on a red book on the shelf. This
The library will open, and there is a nice upstairs handy Save Point.
Trinity Tower to get the Yellow book next to the Save Point, then return it
to place on the shelf on the first floor. Take the blue book behind you,
and use it to fill the volume on the blue. Before you go upstairs, take
orange book.
Back to the top, put the orange book in place, then get a green
out of the purple behind. Take the second green of the rack
to the right. Go down and come back two green books. From there,
grab the missing purple book and return it. Finally, take the book off chocolate
behind your desk and return it to place a button sah.Tekan
back to open the door to the entrance to your right.
You can head through the dark corridors to stop the elevator to take Tornado-G
and Ultima-G (use Gravity to get them), then head through the door
You open the Library.
Entrance hall
-------------
Run around and light all the candles here, Trinity Smash the statue, then
You take two symbols revealed. You can use the Thunder on a small plaque
there to make some platforms moving up and down as well.
Smash the two pots on either side of the breast on the third pillar to reveal
symbols, and for other breast on the other hand, just push (chest
below reveals that at lower levels).
Use of the emblem on the door at a time Heartless-emblemed under
level to open it, then move through after the cutscene (no fighting
required).
Lift Stop
---------
Blue elevator leading back to the Waterway for several items, a
Direct the trinity, and some Mythril in one section will be back. Red switch
change of destination (blue elevator ride, where you can lower gravity
for a floating chest Orichalcum), so that when you're done, head outside.
Castle Gates
------------
First, press the red button, and jump on the elevator that passes for some puppies
if you want them. Jump to other moving elevator (you do not hit the red
switch earlier, not you) or? Glide only for some Orichalcum and Holy-G.
Finally, press the blue button to move up.
Only one place to go from here, so press the red button.After ambush,
pressing the button that appears to continue. Head down the stairs and into the
the castle again. Do not miss Trinity Direct.
Lift Stop
---------
Take the elevator to the top, then climb the ladder out.
Large Crest
-----------
Take Orichalcum, then take the next elevator. Press the red switch,
floating thoughts for Ring Thundaga chest, then back in.
Lift Stop
---------
There is no elevator here, just move along.
High Tower
----------
Other floating chest (Puppies), the other red switch (hit). Go up, press
The next switch, go up again, and press the button next to it later. Back
in the fort from there, go through the Lift Stop the last time, and
watch the plot thicken.
Castle Chapel
-------------
Sora Maleficient smash. Stone mind. It should not be many challenges,
let your friend deal with his friends. Stage to smash it down if
go too high for you to jump. Donald learned Cheer, you'll get a Ansem
Report 5, and a save point. Use it, then follow him through.
Woah. He's ugly fast. Keep Aero on at all times, staying near (the most
attack damage, fire, will be circled around him), slide when you need it
break. Smash away. You will get the Fireglow after the battle.
After the fight, take the portal back and menyimpan.Kemudian, before moving,
preparation for battle. Make sure you are stocked up, do not worry about your friends here.
Lift Stop
---------
Go through the door on your level.
Large hall
----------
Head past the princess, and went up the stairs. This is the one
battle. Just smash away, roll away Dodge, Glide when you need a break,
but generally only destroy ourselves.
It should not take long for you to win, this battle is not nearly as difficult
as others. Sora will learn Ragnarok from it, still ...
After it was all finished, you'll look a little different.
Make your way out. You can not use the elevator, so jumping from the side
castle when you are stuck. If you make it to Base Level, you are too
far; elevator that still works automatically, thankfully. Make your way
back to the entrance. Approach to gangs, and everything will be back to normal.
================
= R. Traverse Town =
================
WARNING: The Heartless have returned to all the world, and now they
at least two times stronger. Fortunately, the amount of experience they have grants
also increased. For some quick leveling up, try the Gizmo Shop; some
Heartless will spawn a wave quite there, but it can not be
handle now.
Third District
--------------
You'll end up back here at home to talk to Cid Character Square.Pergi
in the First District, and from there, head to the House Mystical and trade
in each jewel to call you might have lying around. From there, go to the sewers
Detect and use Trinity on a white sign, then approach the sun painting
at the end of the cave to get a new NaviGummi. Only one person to take
is for ...
(This Cid Do not tell me you do not have this pattern has not gone down ..)
Before you go, you'll get a cutscene, and new weapons for Sora. Cid will
Gummi Ship upgrade for you after you talk to him, and you are ready to
hit the road.
Back to the Gummi Ship, there is a new Warp Hole, so go ahead and pick it up,
and will get you back to ...
=================
= S. Hollow Bastion =
=================
You must know your way here, just make your way back to the Chapel. Check
The second story of the Library for a cutscene and the save point, which
You may need to be. Save before you move on, and feel free to chat with
daughter. From there, you know the way ...
Large hall
----------
Fight your way (or just run) to the dark keyhole at the end for another boss
The depth of the battle against the Dark Behemoth.
Keep coming back until he lowers his head, then destroy. When he bent down to
power up, climb up the back and hit him from the top. Piece of cake.
After the cutscenes, you'll end up back in the Chapel of the Palace where you can
Save again, and again Gummi Ship, along with Omega Arts
and upgrade fire. Hades Cup will also be open at the Coliseum, if
You dare ...
Before you go, talk to Belle in the Library for the Divine Rose, and to
Aeris Ansem Reports for four more, then two more times to upgrade Cure.
When you are ready, take the mystery away from Hollow Bastion
on your Gummi Ship.
===================
= T. End of the World =
===================
Gate to the Dark
----------------
A save point here, if you want it. Just moved to a cutscene to ...
The final dimensions
---------------
As you approach or sometimes use each item box here, you will be attacked.
Very valuable items (Power Ups, and the like), but there are new enemies,
Satan's Envy, which is very powerful and very destructive. Be the first hatilah.Yang
red box containing Behemoth toned-down, and you will find each other as
You approach the vortex.
Giant chasm
--------------
Make your way down, down, down until you reach the Save point, then jump in the
into the hole.
World terminus
--------------
White running forward, back green, pink teleports you to a variety of the world.
In each battle, the world, grab items, and exit through the normal door to move
on. World, as you probably guessed, go:
Traverse Town - Brave Warrior
Wonderland - Ifrit Horn of
Olympus Coliseum - Inferno Band
Deep Jungle - White Fang
Agrabah - Ray of Light (in the Palace Gates area, top up)
Atlantica - AP Up
Halloween Town - Holy Circlet
Neverland (Exit into the Brigadier) - Raven Claw
Next, press the green portal to go to the 100 Acre Wood, and Gummi-Available
Save Point, and the yellow portal to Hollow Bastion.
There, head through the blue door, check the engine, and back out
through the portal in the hallway. Finally, jump into the hole there to
face the boss, but before entering, I strongly recommend getting a fireproofed.
Grounds crime
------------
Ahh, Fantasia.
Initially, though does not look like you cause damage, you
is, so do not panic. Just keep hitting him. Try to watch when he
raise your arms and call on your volcano, which is very damaging.
In addition, keep Aero, and keep thwacking his face. Towards the end,
chances are you will lose both Goofy and Donald, so when it happens, again,
way back, and try to bring them back into battle unless it looks like
You can finish it yourself. After the battle, you will learn Superglide.
After the battle, head into the volcano. Portal at the top of the lead
into an ice cave, which has a portal to Halloween Town-ish area and
briefly some other areas until you finally meet a Behemoth. After that,
You will face wave after wave of the toughest Heartless. It's easy to get
died here, so keep an Aero at all times and make sure you are constantly
recovered. After it all, the new portal approach.
End of Break
----------
You will end up at the Save Point FINAL, this one also with access Gummi.
- It would be a great time to complete any sidequests you may have forgotten -
- About. You can return to this point sooner than when the Gummi Ship -
- You're done. Do not worry, it will still be here when you get back. -
Approach the door, check it twice.
Homecoming
----------
You probably know where to go. Spooky Cave approach. After the cutscene,
Riku approach. Oops.
Ansem is a pain. After beating him down for what seems like an eternity,
that his purple health bar will finally start real bergerak.Tidak
strategies or tactics here, only the constant beatdown. It also helps to scream
out, "Stop Blocking You Pansy!" every few seconds.
After he fell, prepare yourself (not your friends as much) for final
battle, and then head into the opening on the island. I recommend having Aero and
Cure in your quick menu, and only elixirs in your item bucket.
Final Battle
----------------
Hey, you know this battle! Maintain the same strategy you used to Darkside
previously, this is nothing new. Okay, so he's taller than you remember.
Once he fell again, Ansem will attack for one last go around. Same
basic strategy as before, except this time you have friends. Watch out
for his charge attack (Dodge roll), and do not be afraid to use one or more
Your special attack on him. Keep them handy elixirs.
In the third form, treat it like other air battle; remain close, whack yourself,
Aero all the time. After the final battle, this one should be a piece
cake (no elixirs used here, just Cured 2-3 times).
After the battle, you are in darkness. Whack away at the beasties
come on you (a lot of Health and Magic), then after they left, hit the
the form of small nodules.
In the next area, breaking down all the little blob in the creature, grabbing
items and powerups as you need them. Once that's done, head into the portal.
Here, you'll find Goofy, and a ton of those big balls Heartless. Live
life, kill the Heartless, and slap node to exit.
Here, defeat the giant devil's head down (ignore Goofy, he will be eliminated
continue at this time) and before entering the portal after it is dead, head
low and has clumps of Smackdown.
You know the routine here, it's just Satan's Envy in pitch
darkness, no worries. Donald joined, so beat them down and hit the node
to go.
Back out, go beat up a little sad face, and prepare for, the final end,
end of the battle. Ansem has recovered from last time, so go do it
anymore. It's a little harder than last time, because he's got a new attack or two,
but for the most part, just keep the same strategy (Aero, Cure, Smash). On
around level 45, it's a long battle but it can be done, I need elixirs 3-4. On
level 65, I do not use elixirs and rarely even have to heal.
And with that, it's all over, but the credit, which is worth sticking around
for (staff roll and even beyond that, it's not over until you see "
End ").
Bonus movie clearly marked, "Special Secret". You can not miss it if
You got it.
SECRET ENDING
Sekedar mengingatkan anda, jika ingin mendapatkan secret ending, anda harus menyelesaikan game ini dengan mengumpulkan 99 dalmation yang hilang, semua keyhole harus tertutup termasuk 1000 arce wood, dan menyelesaikan Hades Cup.
Postcards /Rewards
There are 10 Postcards in Traverse Town. Collect them all and toss them in the mailbox in District 1 to earn items. Here's where they are:1. Climb to the roof of the Accessory Shop.
2. Hit the fan in the Item Shop.
3. Blue Trinity near the Item Shop in District 1.
4. Crack open the blue safe in District 1 after finishing the area the first time.
5. Jump up to the awning of the shoe store in District 2.
6. After locking the Traverse Town Keyhole, look at the paper on the wall in the Item Workshop.
7/8. Cast Thunder on the wires in District 3, then step on the three buttons in the Gizmo Shop to set it in motion. Examine the clock on the wall to get two cards.
9. Also after locking the Keyhole, climb to the top of the Gizmo Shop, follow the path from roof to roof, and take the secret entrance to District 3. There's a postcard in the corner there.
10. After clearing Monstro, Geppetto sets up shop in District 1. Go look in a pot on his shelf for the last card.
The rewards from card to card go like this:
1. Cottage
2. Mythril Shard
3. Mega-Potion
4. Mega-Ether
5. Mythril
6. Elixir
7. Megalixir
8. Orichalcum
9. Defense Up
10. Power Up
Mini-Games
After completing the second Traverse Town quest, an old book appears in Merlin's House. Specifically, it's a copy of Winnie-the-Pooh, although it's missing a few pages. To restore the different locations to Pooh's world, and in the process unlock a wide selection of mini-games and hidden items, find the following Torn Pages:- Traverse Town: Rescue 51 Dalmatians.
- Agrabah: Dark Chamber in the Cave of Wonders.
- Monstro: Chamber 6.
- Halloweentown: The bookcase in the Doctor's Lab.
- Atlantica: Ariel's Grotto.
Trinity Points
Trinity Points are special spots where the three main party members -- Sora, Donald, and Goofy -- can make strange things happen. There are five main types: Blue, Red, Green, Yellow, and White, acquired in that order. As with Dalmatians, Trinity Points gradually become accessible as the game goes on. Revisit old areas with these new abilities to pick up hidden items.Blue: Trinity Jump -- the party hops up somewhere, or calls down an item. Earned after clearing Traverse Town the first time.
Red: Trinity Smash -- the party breaks through a barrier. Earned after clearing the first ring of four worlds.
Green: Trinity Ladder -- the party climbs up to a high place. Earned after clearing Agrabah.
Yellow: Trinity Push -- the party shoves something out of the way. Earned after defeating Hercules in the Colosseum tournament.
White: Trinity Touch -- the party touches weapons, and something appears. Earned after the first battle with Riku in the Hollow Bastion.
Traverse Town
Blue: First District, by the cafe; First District, by the world exit; Third District, up in the corner behind the fountain; Merlin's House, by the save point.
Red: First District, alleyway; Second District, by the grate to the Secret Waterway; Second District, atop the Gizmo Shop.
Green: Cid's Accessory Shop.
Yellow: Behind Merlin's House.
White: In the Secret Waterway, by Leon.
Wonderland
Blue: Lotus Forest, in the grove near the entrance; Lotus Forest, farther toward the back.
Green: Rabbit Hole, near the save point; Bizarre Room, in the empty fireplace.
White: Lotus Forest, on the other side of the picture in the Bizarre Room.
Olympus Coliseum
Blue: By the gates, on the left side; By the gates, on the right side.
Green: In front of the Coliseum gates.
Yellow: In the lobby, by the stone block.
White: In front of the Coliseum gates.
Deep Jungle
Blue: In Jane's Camp; On a high platform in Climbing Trees.
Green: In a hidden spot in the Treehouse -- hunt around carefully.
White: In the Waterfall Cavern, in front of the Keyhole.
Agrabah
Blue: Bazaar, atop a platform; Cave of Wonders, in the Silent Chamber.
Red: Cave of Wonders, in the Treasure Room.
Green: Storage Room, off the Plaza.
Yellow: Cave of Wonders, in the Hall.
White: Cave of Wonders, in the main entrance.
Monstro
Blue: Mouth, atop a platform; Throat, on one of the spiral platforms; Chamber 5.
Green: Mouth, on the roof of Geppetto's shelter.
White: Chamber 6.
Halloweentown
Red: In the entrance to Oogie's Manor, only available before defeating Oogie.
White: Moonlight Hill.
Atlantica
White: Triton's Palace, in the center beneath the purple shell.
Neverland
Green: Ship's Cabin, at the entrance to Hook's cabin.
Yellow: Ship's Hold, on a platform halfway up to the top.
White: Up on the deck of the ship.
Hollow Bastion
Blue: Great Crest, after the large platform battle; hidden in the Dungeon.
Green: On the second floor of the Library.
Red: Entrance Hall, second level, in front of the statue.
White: Halfway to the top of the Rising Falls.
Secret Bosses
The game includes a few secret battles that may be worth the trouble, especially a couple of new ones that have been added to the American version. All of these are insanely hard, though, and for experts only.- Sephiroth: The Platinum Match at the Coliseum becomes available after locking the Hollow Bastion Keyhole.
- Ice Titan: The Gold Match at the Coliseum shows up after beating the Hades Cup.
- Phantom: Visit the Clock Tower in Neverland after locking the Hollow Bastion Keyhole.
- Kurt Zisa: Talk to the Carpet in Aladdin's House after locking the Hollow Bastion Keyhole.